Hopkit / Reference
Take a play break
Play Hopkit's platformer, action game and puzzle, then explore the source.
The homepage gallery lets you play the games without leaving the site. Each game has its own rules and uses the same game owner.
Start small
Pocket Trail is the complete first-game tutorial. Gather every coin, reach the flag, and try the second trail. Build it in eight chapters.
Read while you play
Each tutorial checkpoint includes its exact running source and a speed or motion setting you can change. The examples compile from those same files. Downloads include the shared mechanics, artwork and licenses needed by the checkpoint.
Use the source as a starting point. Change the jump, move a platform, or replace the win condition. Those choices belong in your game.
Mosslight
Explore a platforming trail, collect its lights, and make it home. Play Mosslight · Download the source
Start with the jumping lesson to understand buffered input and landing. Mosslight develops those rules into a complete game.
Starfall
Aim, keep moving, and survive the waves. Play Starfall · Download the source
The input reference explains world-space pointing and action mappings.
Crate Club
Push crates into place, undo a mistake, and try another route. Play Crate Club · Download the source
Read games that wait for a move for demand rendering, and the save lesson for validated data.
Overtime
Build production lines with Kenney’s Tiny Factory art. Six contracts grow from shipping bars to running separate bar, gear and robot lines. Furnaces process ore, presses make gears, and assemblers consume two gears per robot. Route each product to its marked dock. Turbo speeds production but overheats if held too long.
Play Overtime · Download the source
Tap a tool and a floor tile, or drag belts around corners. Use 1–4 to select a tool, arrows to move the floor cursor, E to build, R to turn, X to reclaim, Space for turbo and Escape to pause. Plan between shifts without a timer; choose permanent upgrades after each completed contract. Reclaiming refunds the full machine cost and clears cargo on that tile.
The source separates production rules, rendering, responsive canvas controls and
scene ownership. Change contracts or recipes in src/rules.ts to make a new
factory challenge. Original art files and their CC0 notice travel with the source.
The source ZIPs include portable local Hopkit dependencies, authored source, assets, licenses and Node-based build/export scripts. Extract into a new folder, then follow the included README.