The first-game guide
Start small.
Make it yours.
A character. A jump. A coin just out of reach.
Build Pocket Trail, one playable idea at a time.
Play every chapter here. Download the source when you're ready.
Where we're goingOpen game ↗
Eight stops.
One little adventure.
Each chapter runs on its own.
Jump in wherever you're curious.
- 01
A character appears
Give your game its first inhabitant.
- 02
Make a move
Turn keyboard actions into movement.
- 03
Beyond the canvas
Make a world bigger than the screen.
- 04
A forgiving jump
Add platforms and a jump that feels right.
- 05
One more coin
Give the player something to chase.
- 06
Make it feel alive
Add sound, animation, and a little celebration.
- 07
Another trail
Pause, save, and set off somewhere new.
- 08
Your game, ready to go
Take the complete game with you.
Already have an idea?
Start a local project, look up an API, or borrow a mechanic and change its rules.