Framework workshop.
Try the controls, change the source, and build your own version. Each experiment uses the same public authoring API and editable mechanics as a game.
Time and scenes ↗
Pause, restart and replace independent simulations. Cancel timers and switch between continuous and demand rendering.
Hands on ↗
Rebind controls, use a virtual stick and try simultaneous pointer gestures. Saved profiles survive a reload.
Surfaces and ricochets ↗
Play with buffered jumping, moving platforms and slopes. Test fast ball collisions, collision filters and slicing queries.
Motion and sound ↗
Play imported clips, interrupt animations, retry asset loading and mix music with effects.
Save your next move ↗
Play a seeded grid round, undo moves, load a save slot and replay recorded input.
Download the complete workshop source. Includes local runtime packages, editable recipes, licensed assets and web export.
See the API reference and framework roadmap.