hopkit

Find your next move

Search the guide, API, and recipes.

    Framework workshop.

    Try the controls, change the source, and build your own version. Each experiment uses the same public authoring API and editable mechanics as a game.

    1. Time and scenes ↗

      Pause, restart and replace independent simulations. Cancel timers and switch between continuous and demand rendering.

    2. Hands on ↗

      Rebind controls, use a virtual stick and try simultaneous pointer gestures. Saved profiles survive a reload.

    3. Surfaces and ricochets ↗

      Play with buffered jumping, moving platforms and slopes. Test fast ball collisions, collision filters and slicing queries.

    4. Motion and sound ↗

      Play imported clips, interrupt animations, retry asset loading and mix music with effects.

    5. Save your next move ↗

      Play a seeded grid round, undo moves, load a save slot and replay recorded input.

    Download the complete workshop source. Includes local runtime packages, editable recipes, licensed assets and web export.

    See the API reference and framework roadmap.